Lands of Darkness Rise of the north
Subtitle
Age:104 Gender:Male Hp:137/137 Alliment: LG Gold:10 Silver: Copper:
Banked:
Height: 4"10 Weight: 161 AC:17
Level:13 Exp: 83,320 HD: D10 God: Moridan Race: Dwarf Class: Knight Of Moridan
Skills:
STR:20+5 Concentration:5+3=8
DEX:15+2 Craft(Weapons):11+1+2=14
CON:20+5 Diplomacy:2+4=6 (2)
INT: 12+1 Handle Animal:4
WIS:16+3 Knowledge religion:5+1=6
CHA:18+4 Heal:2+3=5
Fort:8+3+4=15 Profession:+2
Ref:4+2+4=10 (12) Ride:7+2-1=8
Will:4+2+4=10
------------------------------------------------------------------------
BaB:+13/+8/+3 Melee:+18/+13/+8 Ranged:+15/+10/+5 Speed:20 (15)Ft INIT:+2
Dual Strike:
Light Weight:133 Medium Weight:134-266 Heavy Weight:267-400
Current WG:116lbs Languages: Dwarvish, Common, Elvish
------------------------------Equipment--------------------------------
- Amulet of Moridan +2 STR, +2 CON, Immunity to poisons and grants +2 divine properities per day. Divine effects chosen upon wearing.
- inscribed Amulet(Embroidered With a White star Sapphire) key - Minor Ring of Protection +1AC
- Gauntlets Of Holy Might: Adds X2 Smite damage, Adds a +10 to the overall lay on hands, +5 on all heals.
X3 per day can cast a holy strike Dealing 1D4/Level in a 20Ft radius and 40 ft high Evil creatures take 1D6 per level with a range of 100 Ft.
-------------------------------Weapons---------------------------------
- Obsideon War Hammer: 2D6+STR Crit:20X3 Wg:15 LbSpike side:1D10+STR
- Greataxe 20 gp 1d12 x3 — 20 lb. Slashing
- Hand Axe returning Masterwork +1 3d6 +str 19-20 x2 10ft
- Masterwork Frosted Double Greataxe +2 with reach, damage vs. fire creatures double secondary effect icy burst 3d8 on crit (Elven make with Dwarven glyphs) 1d10 +STR 2D6 frost damage 19-20 crit X4 15lbs 10ft reach The Axe shows signs of yet hidden ancient magic yet to be awakened. - Axe of the Dwarvish Lords: 1d10+2 19-20x3 15 lbs This is a +2 keen throwing goblinoid bane dwarven waraxe. Any dwarf who holds it doubles the range of his or her darkvision. Any nondwarf who grasps the Axe takes 2 points of temporary Charisma damage; these points cannot be healed or restored in any way while the Axe is held. The current owner of the Axe gains a +5 bonus on Craft (armorsmithing, blacksmithing, gemcutting, stonemasonry, and weaponsmithing) checks. The wielder of the Axe can summon one of there Dwarvish Ancestors: Analerith Red Beard of Torren(Cleric) Kaylaren RedBeard Of Torren(Barbarian) Malikar Redbeard Of torren(Fighter)
--------------------------------Armor-----------------------------------
- Banded mail+1 +6AC -5Acp ASP35% SPD 20 ft.* 15 ft.* 35 lb
- Wyvern Scale Mail +2 Masterwork +4AC -1acp 15lbs ignores 10 fire damage
Thormail: Now deals 1 point of fire damage to anyone who hits the wearer
- Gauntlets of war +1ac +2 to strength also doubles smite dam also improves leadership score by 4, 2lbs
- Shield of Infinati +1 Masterwork (Fire warding enchantment) 1d4+6 +2AC -1ACP no spell fail 15lbs The shield absorbs the first 20 points of fire damage, 20 points of electric damage and 20 Frost damage per round that the wearer would normally take (similar to the resist energy spell)
- Gauntlets of war +1ac +2 to strength also doubles smite dam also improves leadership score by 4 2lbs
- boots of speed 10 ft bonus +2 ref 3lbs
-------------------------------Backpack---------------------------------
- Bag of holding type 2/ 500 lbs.
- Vial of blood from Lethe
- Icewind Dale cold weather gear
- Eversmoking bottle
- 1 4 man Tent 30lbs
- 1 water skins full 5lbs
- 1 bundle of flares (5) 3lbs
---------------------------------chest-------------------------------------
- Small masterwork steel shield +1 ac 6lbs
- Dwarven Urgrosh of undeads bane Masterwork +1 axe 1d10+5/ spear 1d8+5 x3 crit. Deals additional 1d6 dam to undead 20lbs
- javelin quiver masterwork x15 javelins 1d6+4 X2 30ft 20lbs
- Travelers outfit 5lbs
- 4 horse shoes of zephyr 4lbs
- 1 Scope 1 lb
- 1 Improved grip 2 lbs
- 1 Whetstone 1 lb
- 22 Improved leather straps 2.2lbs
- Obsidian 3lbs
- Icewind Dale cold weather gear
- Eversmoking bottle
- 1 Tent 20lbs
- 1 water skins full 5lbs
---------------------------Artifact relics--------------------------------
- Broken crystal of Lolth
- Masterwork Double Greataxe (Elven make with Dwarven glyphs)
--------------------------Treasure Room------------------------------
- Book of Valgrim's mother (necromancy)
- King's Jewel
- Broken Crystal of Lolth
- Divine staff of Torren
- portrait of a King (Urgnot) bronze border
- boots of speed 10 ft bonus +2 ref 3lbs
--------------------------------Feats------------------------------------
- Ambidexterity, Two-weapon fighting, Quickdraw, Power Attack, Improved Shield Bash, Shield Charge (Double Chargeing shield damage). Mounted Combat, Ride by attack Corpse defiler[+2 Search when searching corpses.]
- Freezing touch (objects)
--------------------------------Abilitys----------------------------------
- Aura of Courage- A Paladin is immune to fear effects magic or otherwise. allies within 10ft get +4 moral bonus against fear effects
- Smite evil- 1 per day adds charisma mod to attack roll, deals 1 point damage per paladin lvl against evil creatures. If used and failed spell is spent
- Remove disease 4 per week Paladin can remove natural disease
- Turn undead- 3+ charisma mod per day used to turn undead creatures
- Detect Evil(At will a paladin can detect evil like a spell like ability)
- Divine Grace(Adds CHA to saving throws)
- Lay on Hands(A Paladin Can Heal CHA X Level Per da, Can be devided into Seperate Segments)
- Divine Health(Immune to all Diseases)
- Dark Vision(60Ft)
- Stone cunning:+2 To notice unnatural stonework
- +2 Saving throw V.S Poison
- +2 Saving throw V.S Spells
- +1 V.S Orcs and goblinoids
- +4 Dodge Bonus V.S Giants or giant like Entitys
- +2 Racial bonus on appraise
- +2 On Metal crafting or stone crafting skills
---------------------------------Spells----------------------------------
- Lvl 1 (7/7)
- Lvl 2 (4/4)
- Lvl 3 (1/1)
---------------------------------Level 1---------------------------------
Bless= allies gain +1 at, +1 vs fear
Bless Water= Make Holy Water
Bless Weapon= Weapon gains +1 bonus
Create Water= Creates 2 gallons /lvl of pure water
Cure light wounds= Cures 1d6+1/lvl (max+5)
Detect poison= Detects poison in creature or object
Detect undead= Reveals undeadwithin 60-ft
Divine Favor= you Gain att dmg bonus +1/3lvls
Endure elements= Ignores 5dmg/md from element
Magic Weapon= Weapon gains +1 bonus
Protection from evil= +2 AC and saves etc
Read magic= Read scrolls and spellbooks
Resistance= Subject gains +1 on saves
Virtue= Subject gains 1 temporary HP
Axiomatic Water:Makes lawful-aligned axiomatic water.
Bless Weapon, Swift:Weapon strikes true against evil foes for 1 round.
Blessed Aim:+2 bonus for allies’ ranged attacks.
Clear Mind:+4 on saves against mind-affecting spells and abilities.
Deafening Clang:Weapon deals sonic damage, deafens.
Divine Sacrifice:You sacrifice hit points to deal extra damage.
Energized Shield, Lesser: Shield provides user resistance 5, shield bash deals +1d6 damage.
Faith Healing:Cures 8 hp +1/level (max +5) to worshiper of your deity.
Find Temple:You know direction of your deity’s nearest Temple.
Golden Barding: Your mount gets force armor.
Grave Strike:You can sneak attack undead for 1 round.
Holy Spurs:Special mount’s speed increases by 40 ft. for 1 round.
Know Greatest Enemy:Determines relative power level of creatures within the area.
Lionheart:Subject gains immunity to fear.
Moment of Clarity:Subject gains second save against mind-affecting spell or ability.
One Mind, Lesser:You gain +4 on Spot and Listen checks while mounted.
Resist Planar Alignment:Subject can resist penalties for being of an opposed alignment on an aligned Outer Plane.
Resurgence:You grant subject a second chance at a saving throw.
Rhino’s Rush: Next charge deals double damage.
Second Wind:Dispel fatigue, grant bonus on Constitution checks.
Sense Heretic:Glow reveals when evil creature is near.
Silverbeard:You grow a hard silver beard that gives +2 bonus to armor.
Sticky Saddle:You become stuck to special mount, gain +10 Ride checks.
Strategic Charge:You gain the benefits of the Mobility feat.
Traveler’s Mount:Creature moves faster but can’t attack.
Vision of Glory:Subject gains morale bonus equal to your Cha modifier to one saving throw.
Warning Shout:Allies are no longer flat-footed.
---------------------------------------Level2--------------------------------------------------Cast in Stone: Petrifying gaze attack.
Death Ward, Mass: As death ward, but more subjects.
Drown, Mass: As drown, but affects multiple subjects.
Nature’s Avatar: Animal gains +10 on attack rolls anddamage rolls, haste, and 1d8 hp/level.
Perinarch, Planar: Gain control over a small area of anydivinely morphic plane.
Phantom Bear: Incorporeal bear fights for you.
Shadow Landscape: Makes natural terrain moredangerous, creates guardians that you command.
Summon Elemental MonolithM: Calls powerfulelemental creature to fight for you.
Transmute Rock to Lava: Transforms one 10-ft. cubewith subsequent fire damage and effects.
Tsunami: Massive wave deals 1d6 damage/level.
UndermasterM: You gain earth-related spell-like abilities.
Whirlwind, Greater: As whirlwind, but larger and moredestructive.
Cast in Stone: Petrifying gaze attack.
Delay poison= Stops poison from harming subject
Remove Paralysis= Frees creats from parlys/hold/slow
Resist Elements= Ignores 12 dmg/md from element
Shield other= You take half of subject's damage
Undetectable Alignment= Conceals alignment for 24 hours
Angelskin:Lawful good creature gains DR 5/evil.
Aura of Glory:Remove any fear effect from allies.
Awaken Sin: Subject faces its sins, takes 1d6/level nonlethal damage (10d6 max).
Checkmate’s Light: Your weapon becomes a +1 axiomatic weapon and bolsters the morale of allies.
Cloak of Bravery:You and your allies gain a bonus on saves against fear.
Divine Insight:You gain insight bonus of 5 + caster level on one single skill check.
Divine Protection:Allies gain +1 to AC, saves.
Energized Shield: Shield provides user resistance 10, shield bash deals +2d6 damage.
Fell the Greatest Foe:Deal extra damage to creatures larger than you.
Flame of Faith:Gives weapon the flaming burst special ability.
Spiritual chariot allows a mount to run unencumbered by the rider
Hand of Divinity:Gives +2 sacred or profane saving throw bonus to worshiper of your deity.
Holy Mount:Special mount gains celestial template.
Knight’s Move:You instantly move to flank a subject.
Loyal Vassal:Ally gains +3 against mind-affecting spells and abilities and cannot be compelled to harm you.
One Mind:As lesser one mind, but also gain +2 to attack while mounted.
Quick March:Allies’ speed increases by 30 ft. for 1 round.Shield of Warding:Shield grants +1 bonus on AC and Reflex saves/5 levels (max +5).
Spiritual Chariot:Creates ghostly chariot behind your mount.
Stabilize: Cures 1 point of damage to all creatures in area.
Strength of Stone:+8 Str bonus that ends if you lose contact with the ground.
Zeal:You move through foes to attack the enemy you want.
Age:104 Gender:Male Hp:137/137 Alliment: LG Gold:10 Silver: Copper:
Banked:
Height: 4"10 Weight: 161 AC:17
Level:13 Exp: 83,320 HD: D10 God: Moridan Race: Dwarf Class: Knight Of Moridan
Skills:
STR:20+5 Concentration:5+3=8
DEX:15+2 Craft(Weapons):11+1+2=14
CON:20+5 Diplomacy:2+4=6 (2)
INT: 12+1 Handle Animal:4
WIS:16+3 Knowledge religion:5+1=6
CHA:18+4 Heal:2+3=5
Fort:8+3+4=15 Profession:+2
Ref:4+2+4=10 (12) Ride:7+2-1=8
Will:4+2+4=10
------------------------------------------------------------------------
BaB:+13/+8/+3 Melee:+18/+13/+8 Ranged:+15/+10/+5 Speed:20 (15)Ft INIT:+2
Dual Strike:
Light Weight:133 Medium Weight:134-266 Heavy Weight:267-400
Current WG:116lbs Languages: Dwarvish, Common, Elvish
------------------------------Equipment--------------------------------
- Amulet of Moridan +2 STR, +2 CON, Immunity to poisons and grants +2 divine properities per day. Divine effects chosen upon wearing.
- inscribed Amulet(Embroidered With a White star Sapphire) key
- Minor Ring of Protection +1AC
- Gauntlets Of Holy Might: Adds X2 Smite damage, Adds a +10 to the overall lay on hands, +5 on all heals.
X3 per day can cast a holy strike Dealing 1D4/Level in a 20Ft radius and 40 ft high
Evil creatures take 1D6 per level with a range of 100 Ft.
-------------------------------Weapons---------------------------------
- Obsideon War Hammer: 2D6+STR Crit:20X3 Wg:15 Lb
Spike side:1D10+STR
- Greataxe 20 gp 1d12 x3 — 20 lb. Slashing
- Hand Axe returning Masterwork +1 3d6 +str 19-20 x2 10ft
- Masterwork Frosted Double Greataxe +2 with reach, damage vs. fire creatures double secondary effect icy burst 3d8 on crit (Elven make with Dwarven glyphs) 1d10 +STR 2D6 frost damage 19-20 crit X4 15lbs 10ft reach
The Axe shows signs of yet hidden ancient magic yet to be awakened.
- Axe of the Dwarvish Lords: 1d10+2 19-20x3 15 lbs This is a +2 keen throwing goblinoid bane dwarven waraxe. Any dwarf who holds it doubles the range of his or her darkvision. Any nondwarf who grasps the Axe takes 2 points of temporary Charisma damage; these points cannot be healed or restored in any way while the Axe is held. The current owner of the Axe gains a +5 bonus on Craft (armorsmithing, blacksmithing, gemcutting, stonemasonry, and weaponsmithing) checks. The wielder of the Axe can summon one of there Dwarvish Ancestors:
Analerith Red Beard of Torren(Cleric)
Kaylaren RedBeard Of Torren(Barbarian)
Malikar Redbeard Of torren(Fighter)
--------------------------------Armor-----------------------------------
- Banded mail+1 +6AC -5Acp ASP35% SPD 20 ft.* 15 ft.* 35 lb
- Wyvern Scale Mail +2 Masterwork +4AC -1acp 15lbs ignores 10 fire damage
Thormail: Now deals 1 point of fire damage to anyone who hits the wearer
- Gauntlets of war +1ac +2 to strength also doubles smite dam also improves leadership score by 4, 2lbs
- Gauntlets of war +1ac +2 to strength also doubles smite dam also improves leadership score by 4 2lbs
- boots of speed 10 ft bonus +2 ref 3lbs
-------------------------------Backpack---------------------------------
- Bag of holding type 2/ 500 lbs.
- Vial of blood from Lethe
- Icewind Dale cold weather gear
- Eversmoking bottle
- 1 4 man Tent 30lbs
- 1 water skins full 5lbs
- 1 bundle of flares (5) 3lbs
---------------------------------chest-------------------------------------
- Small masterwork steel shield +1 ac 6lbs
- Dwarven Urgrosh of undeads bane Masterwork +1 axe 1d10+5/ spear 1d8+5 x3 crit. Deals additional 1d6 dam to undead 20lbs
- javelin quiver masterwork x15 javelins 1d6+4 X2 30ft 20lbs
- Travelers outfit 5lbs
- 4 horse shoes of zephyr 4lbs
- 1 Scope 1 lb
- 1 Improved grip 2 lbs
- 1 Whetstone 1 lb
- 22 Improved leather straps 2.2lbs
- Obsidian 3lbs
- Icewind Dale cold weather gear
- Eversmoking bottle
- 1 Tent 20lbs
- 1 water skins full 5lbs
---------------------------Artifact relics--------------------------------
- Broken crystal of Lolth
- Masterwork Double Greataxe (Elven make with Dwarven glyphs)
--------------------------Treasure Room------------------------------
- Book of Valgrim's mother (necromancy)
- King's Jewel
- Broken Crystal of Lolth
- Divine staff of Torren
- portrait of a King (Urgnot) bronze border
- boots of speed 10 ft bonus +2 ref 3lbs
--------------------------------Feats------------------------------------
- Ambidexterity, Two-weapon fighting, Quickdraw, Power Attack, Improved Shield Bash, Shield Charge (Double Chargeing shield damage). Mounted Combat, Ride by attack
Corpse defiler[+2 Search when searching corpses.]
- Freezing touch (objects)
--------------------------------Abilitys----------------------------------
- Aura of Courage- A Paladin is immune to fear effects magic or otherwise. allies within 10ft get +4 moral bonus against fear effects
- Smite evil- 1 per day adds charisma mod to attack roll, deals 1 point damage per paladin lvl against evil creatures. If used and failed spell is spent
- Remove disease 4 per week Paladin can remove natural disease
- Turn undead- 3+ charisma mod per day used to turn undead creatures
- Detect Evil(At will a paladin can detect evil like a spell like ability)
- Divine Grace(Adds CHA to saving throws)
- Lay on Hands(A Paladin Can Heal CHA X Level Per da, Can be devided into Seperate Segments)
- Divine Health(Immune to all Diseases)
- Dark Vision(60Ft)
- Stone cunning:+2 To notice unnatural stonework
- +2 Saving throw V.S Poison
- +2 Saving throw V.S Spells
- +1 V.S Orcs and goblinoids
- +4 Dodge Bonus V.S Giants or giant like Entitys
- +2 Racial bonus on appraise
- +2 On Metal crafting or stone crafting skills
---------------------------------Spells----------------------------------
- Lvl 1 (7/7)
- Lvl 2 (4/4)
- Lvl 3 (1/1)
---------------------------------Level 1---------------------------------
Bless= allies gain +1 at, +1 vs fear
Bless Water= Make Holy Water
Bless Weapon= Weapon gains +1 bonus
Create Water= Creates 2 gallons /lvl of pure water
Cure light wounds= Cures 1d6+1/lvl (max+5)
Detect poison= Detects poison in creature or object
Detect undead= Reveals undeadwithin 60-ft
Divine Favor= you Gain att dmg bonus +1/3lvls
Endure elements= Ignores 5dmg/md from element
Magic Weapon= Weapon gains +1 bonus
Protection from evil= +2 AC and saves etc
Read magic= Read scrolls and spellbooks
Resistance= Subject gains +1 on saves
Virtue= Subject gains 1 temporary HP
Axiomatic Water:Makes lawful-aligned axiomatic water.
Bless Weapon, Swift:Weapon strikes true against evil foes for 1 round.
Blessed Aim:+2 bonus for allies’ ranged attacks.
Clear Mind:+4 on saves against mind-affecting spells and abilities.
Deafening Clang:Weapon deals sonic damage, deafens.
Divine Sacrifice:You sacrifice hit points to deal extra damage.
Energized Shield, Lesser: Shield provides user resistance 5, shield bash deals +1d6 damage.
Faith Healing:Cures 8 hp +1/level (max +5) to worshiper of your deity.
Find Temple:You know direction of your deity’s nearest Temple.
Golden Barding: Your mount gets force armor.
Grave Strike:You can sneak attack undead for 1 round.
Holy Spurs:Special mount’s speed increases by 40 ft. for 1 round.
Know Greatest Enemy:Determines relative power level of creatures within the area.
Lionheart:Subject gains immunity to fear.
Moment of Clarity:Subject gains second save against mind-affecting spell or ability.
One Mind, Lesser:You gain +4 on Spot and Listen checks while mounted.
Resist Planar Alignment:Subject can resist penalties for being of an opposed alignment on an aligned Outer Plane.
Resurgence:You grant subject a second chance at a saving throw.
Rhino’s Rush: Next charge deals double damage.
Second Wind:Dispel fatigue, grant bonus on Constitution checks.
Sense Heretic:Glow reveals when evil creature is near.
Silverbeard:You grow a hard silver beard that gives +2 bonus to armor.
Sticky Saddle:You become stuck to special mount, gain +10 Ride checks.
Strategic Charge:You gain the benefits of the Mobility feat.
Traveler’s Mount:Creature moves faster but can’t attack.
Vision of Glory:Subject gains morale bonus equal to your Cha modifier to one saving throw.
Warning Shout:Allies are no longer flat-footed.
---------------------------------------Level2--------------------------------------------------
Cast in Stone: Petrifying gaze attack.
Death Ward, Mass: As death ward, but more subjects.
Drown, Mass: As drown, but affects multiple subjects.
Nature’s Avatar: Animal gains +10 on attack rolls and
damage rolls, haste, and 1d8 hp/level.
Perinarch, Planar: Gain control over a small area of any
divinely morphic plane.
Phantom Bear: Incorporeal bear fights for you.
Shadow Landscape: Makes natural terrain more
dangerous, creates guardians that you command.
Summon Elemental MonolithM: Calls powerful
elemental creature to fight for you.
Transmute Rock to Lava: Transforms one 10-ft. cube
with subsequent fire damage and effects.
Tsunami: Massive wave deals 1d6 damage/level.
UndermasterM: You gain earth-related spell-like abilities.
Whirlwind, Greater: As whirlwind, but larger and more
destructive.
Cast in Stone: Petrifying gaze attack.
Delay poison= Stops poison from harming subject
Remove Paralysis= Frees creats from parlys/hold/slow
Resist Elements= Ignores 12 dmg/md from element
Shield other= You take half of subject's damage
Undetectable Alignment= Conceals alignment for 24 hours
Angelskin:Lawful good creature gains DR 5/evil.
Aura of Glory:Remove any fear effect from allies.
Awaken Sin: Subject faces its sins, takes 1d6/level nonlethal damage (10d6 max).
Checkmate’s Light: Your weapon becomes a +1 axiomatic weapon and bolsters the morale of allies.
Cloak of Bravery:You and your allies gain a bonus on saves against fear.
Divine Insight:You gain insight bonus of 5 + caster level on one single skill check.
Divine Protection:Allies gain +1 to AC, saves.
Energized Shield: Shield provides user resistance 10, shield bash deals +2d6 damage.
Fell the Greatest Foe:Deal extra damage to creatures larger than you.
Flame of Faith:Gives weapon the flaming burst special ability.
Spiritual chariot allows a mount to run unencumbered by the rider
Hand of Divinity:Gives +2 sacred or profane saving throw bonus to worshiper of your deity.
Holy Mount:Special mount gains celestial template.
Knight’s Move:You instantly move to flank a subject.
Loyal Vassal:Ally gains +3 against mind-affecting spells and abilities and cannot be compelled to harm you.
One Mind:As lesser one mind, but also gain +2 to attack while mounted.
Quick March:Allies’ speed increases by 30 ft. for 1 round.Shield of Warding:Shield grants +1 bonus on AC and Reflex saves/5 levels (max +5).
Spiritual Chariot:Creates ghostly chariot behind your mount.
Stabilize: Cures 1 point of damage to all creatures in area.
Strength of Stone:+8 Str bonus that ends if you lose contact with the ground.
Zeal:You move through foes to attack the enemy you want.